blugri blog

Indie game developer progress report #7: January 2017 (7th month)

February 11th, 2017

Every month I write a progress report about being an indie game developer. This is the report for January 2017.

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Indie game developer progress report #6: December 2016 (6th month)

January 7th, 2017

Half a year ago I picked up my indie game development adventure after a break of nearly 2 years. Let’s have a look back at what I have achieved in this time.

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4 tips for a better android localization

December 21st, 2016

Localization often has a big impact on the performance (downloads, store rankings & ratings, user retention,…) of your app or game. In this blog post I am providing some tips & tricks for an optimization of your localization strategy.

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Indie game developer progress report #5: November 2016 (5th month)

December 8th, 2016

The month November can easily be described in two words: bad luck.

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Indie game developer progress report #4: October 2016 (4th month)

November 6th, 2016

October was a quiet month, as I hadn’t planned any development. Instead it was a month full of self-reflection and future planning. The result of this exercise is rather drastic.

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How to: correct android localization in Unity

October 24th, 2016

There are many ways in which you can handle the localization of an android game built in Unity. However, not all implementations will have the desired positive influence on ASO.

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Indie game developer progress report #3: September 2016 (3rd month)

October 8th, 2016

Not so long ago I picked up again my game developer activities. Since then, the first quarter passed and a lot of things happened or didn’t happen. In this progress report I look back on last month, the good and the bad.

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Indie game developer progress report #2: August 2016 (2nd month)

September 8th, 2016

Another month passed by very quickly, … too quickly to be honest. It feels like I wrote my last progress report just yesterday. Check out the new report for August 2016 in which I share my progress and experiences as an indie game developer.

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Indie game developer progress report #1: July 2016 (first month)

August 7th, 2016

Each month I publish a small progress report on my activities as an indie game developer. The goal of these reports is to track my achievements and to share my experiences. Check out my report for July 2016.

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Pokémon GO, is it innovative?

July 18th, 2016

Many things have already been said and written about Pokémon GO, and this won’t be the last article either. However, in this article I will take a different approach. I will have a look at several possible reasons why Pokémon GO is such a huge success.

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