blugri blog

Indie game developer progress report #0: June 2016 (Baseline)

July 7th, 2016

Last month I again breathed life into my indie game development adventure, after a break of nearly 2 years. One of my intentions is that I will also write a monthly progress report of this journey that I am sharing on this blog. This is the first one (of hopeful many). I hope you will enjoy reading!

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Picking things up again as an indie game developer

June 28th, 2016

It has been almost 2 years since my last blog post, and even longer since I released "Circuits", the last game that I developed. Time moved fast since then, and a lot of things happened. I wasn't always able to work as much on my games as I wished, but now I am ready to again pick up my indie game development more actively.

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Counting down to Casual Connect Eastern Europe

October 26th, 2014

A quick update from the blugri team! It’s been a few months since our last blog entry and that is because we have been busy with a few projects.

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Unity3D vs Cocos2d-x

July 24th, 2014

Unity3D or Cocos2d-x? It sounds like you can’t compare these 2 game engines but we did.

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Solitaire 2.0 and the future

June 26th, 2014

We have started a new project: “Solitaire 2.0”. This is the story behind.

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Sphero 2.0: we see some potential

June 17th, 2014

Here at blugri we are always keen on testing new high tech toys. This weekend I finally tested the Sphero 2.0. Sphero is a robotic ball that is controlled by a tablet or smartphone.

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Our first steps on android

April 1st, 2014

Since a couple of days we are present on android and Nokia X

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Return from silence

October 24th, 2013

A year as an indie game developer: looking back and forth.

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News from the trenches

October 9th, 2012

Going full time indie game developer. The plans have been laid out, the work starts.

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Starting as an indie game developer

August 5th, 2012

Earlier this year, I think it must have been around end of March, I decided to spend more time on game development for Windows Phone. This is the story of my adventure.

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